“Convert all” button starts the conversion to FLA of all available tasks. “Convert current” button starts the conversion of a currently highlighted file from “My tasks” list. E.g., if a file contains AS 2.0, then at least MX 2004 will be chosen. If you choose autodetection, then the minimal format, which supports all Flash file’s features, will be used. “FLA version” – selects the version of FLA format to be created. Use “Open file/folder after conversion” checkbox if you want Flash Decompiler to open the resulting FLA in Adobe Flash immediately after conversion process, or the folder with Flash project. Here you can indicate the destination folder ( “Conversion path” field), where the resulting FLA file will be stored into. As the result you gain the full control of your SWF files. FLA format is Adobe Flash file format, which contains the original source code for SWF Flash movie, which, unlike the SWF format could be edited and modified in a native Flash environment (Adobe Flash). Conversion options are described in Convert tab section.įlash Decompiler Trillix features unique option to convert your SWF files back into FLA. It is useful when you need to set some additional FLA options, like FLA format version. Note: Since Flash Decompiler v.5.1, conversion options are applied to extraction of SWF objects into FLA. Read in detail about the extraction process in How to extract resources from SWF section. ActionScript – into AS, TXT (P-code or Hex dump, or both)īesides, you can reset all the extraction formats to default ones ( “Reset to defaults” button). ![]() Images can be extracted into JPEG, PNG or BMP file formats. ![]() Here is the list of SWF objects and possible formats they can be extracted to: Shapes, Morphs, Fonts, Buttons, Sprites and Frames can be extracted only into SWF or FLA. Just click “Formats” sub-tab and you will see the following:įlash Decompiler allows you to extract SWF objects into various file formats.Īll the objects (except for ActionScript) can be extracted separately into flash animation (SWF) and flash sources (FLA) file formats additionally to other formats. Moreover, this tab allows you to select the desired formats for objects, which will be extracted. Export path will be used as the place on your hard drive to store the objects in. “Extract SWF objects” button – starts the extraction of all currently selected SWF resources in “My tasks” list. “Open destination folder after extraction” checkbox will enable opening the destination folder, where all extracted objects are located, automatically after extraction process. “Export path” – here you can indicate the destination folder to which all objects, selected in SWF/EXE files in “My tasks” list, will be extracted. For instance, you can export sound objects from SWF file into. “Show Dump View“ option – lets you view the content of a SWF file (selected in My Tasks list) in hex dump mode – the lowest possible level of Flash file viewing.įlash Decompiler lets you export every single type of objects which the selected SWF/EXE files consist of into a separate file for further analysis. “Convert to source” button – converts currently highlighted task from “My tasks” list. “Extract objects” button – extracts all currently selected SWF resources. “Clear My tasks” button – removes all tasks from “My tasks” list. “Remove current task” button – removes a current task from “My tasks” list. “Add to tasks” button – adds to “My tasks” list a currently selected file for management, conversion and extraction. “Preview only” button – opens files in Main player window for preview. ![]() “Add folder recursively” option – adds to “My tasks” list all the files in the current directory recursively, including subfolders. “Add folder root” option – adds to “My tasks” list only the files from a folder’s root. “Open Flash file” button – previews a file and adds it to “My tasks” list for further processing.
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